The Deadplay Project

Videogames, especially old ones, can and will die. Would it be because the media they are stored on or their hardware degrades, old console breaking down, or companies pulling the plug on servers; videogames die. But what does that mean? When a game dies, it means that there is no longer a functional, original version. However, there might be still be ports, re-releases, or emulations somewhere. Maybe there’s even Let’s Plays or footage online. There might also be some old marketing material lying around. These are all examples of things that can be used to reanimate a dead game and, in a way, turn it into a “zombie”. Even if a game can still be played in its “undead” state, it can only be experienced through what this project calls “deadplay” (i.e. playing or experiencing dead or zombie games).

Deadplay is a not only a way to experience dead videogames; it is also a podcast. Throughout the first two episodes, the podcast explores the issues of videogame preservation and proposes possible solutions. This website houses not only the podcast in audio format, but also its script.

Videogames are inherently social, and so should their study and preservation. Since this project is only beginning, not everything has been accounted for. Therefore, I need your help! Every page on this site is embedded with a overlay. The James Randi Educational Foundation described it as “a peer review layer for the entire Internet.”[1] lets you annotate and comment on the entire website. It will let you suggest ways to improve Deadplay and the methodology it proposes. I especially encourage you to give suggestions on the script. To learn how to install and use this overlay, click on this link.

Deadplay is a solo project by myself, Dany Guay-Bélanger, which aims at creating and engaging an active community dedicated to the preservation of videogame. To reach out, please use one the of the social media icons in the lower left-hand corner of the page or send an email to:

Welcome to Deadplay!


[1]Tim Farley, “ Reaches Funding Goal,” Published: 17 November 2011,